iOS development
iOS apps built to Apple standards and ready for the App Store
Xcrino delivers native iOS applications in Swift and SwiftUI — with Human Interface Guidelines respected, TestFlight builds throughout, and App Store review handled.
- Swift
- SwiftUI
- UIKit
- TestFlight
- App Store
- iPad
- 260+
- Projects delivered
- 99+
- Certified developers
- 94%
- Client satisfaction
- 6
- Countries served
Overview
What does Xcrino build for iOS?
From consumer products to enterprise tools, we build iPhone and iPad apps that feel native — not wrapped web views with an Apple skin.
We plan for App Store guidelines early so review delays are rare, and we stay available after launch for iOS version updates.
Capabilities
What we deliver
End-to-end iOS delivery from architecture through App Store release.
- Build
Native iOS apps
SwiftUI and UIKit apps with accessibility, performance and offline support.
- Integrate
Apple & third-party APIs
Sign in with Apple, push, HealthKit, payments, maps and your backend APIs.
- Release
App Store submission
Provisioning, TestFlight, screenshots, metadata and review management.
- Maintain
Ongoing care
iOS version updates, crash fixes and feature releases.
Process
How an iOS project runs
Visible progress with TestFlight builds from early sprints.
- 01
Scope
Devices, iOS versions, integrations and App Store requirements.
- 02
Build
Design-aligned sprints with TestFlight drops each cycle.
- 03
Review
QA on real devices, App Store submission and launch.
- 04
Iterate
Analytics-driven improvements and OS compatibility updates.
FAQ
Questions about iOS development
Scope, timelines and how we work with your team.
SwiftUI or UIKit?
SwiftUI for new greenfield apps where it fits. UIKit where you need deep legacy control or specific component behaviour.
Do you support iPad?
Yes — adaptive layouts for iPhone and iPad, including split view and keyboard shortcuts where relevant.
Can you work with our existing Apple developer account?
Yes. We can publish under your account or guide setup if you are starting fresh.
How long does an iOS app take to build?
Most first releases take 10–16 weeks, depending on screens, integrations and backend work.
What if Apple rejects the app?
We address the reviewer's feedback and resubmit. Planning against App Store guidelines early keeps rejections rare.